fkn0wned.com · Scripting
LJ Script 259 units - Scripting board release thread
A KZ longjump script, one Rick Roll link, and a chorus of "unhide" replies just to see the download.
A member named Sparkyp shared a personal CS 1.6 longjump ('LJ') script tuned for 259-unit jumps, noting it couldn't quite handle the game's toughest 262 jump on kz_longjumps maps. The thread quickly filled with the classic forum-currency ritual of members posting 'unhide' just to reveal the hidden download link, plus some griping after the link turned out to be a Rick Roll troubled by one poster's confusion. It's a small, low-drama snapshot of the CS 1.6 scripting subculture and the forum's reply-to-unlock content economy.
Been my personal script for a while now but i think its time to give it to other people.— Sparkyp
omg this linked to a Youtube clipp -.- Fake , but pretty good song with Rick Roll— miffonumberone
rick rolling is gay— sth
Zeton's Simple Spinscript
A basic bind-toggled spinbot script that kept members saying "unhide" for over a year straight
Member Zeton posted a bare-bones spinscript (bound to the 'v' key to toggle spinning) in the Scripting subforum back in March 2008. The hidden-content mechanic meant nobody could actually see the script without replying, which led to a long, low-effort thread of members just posting 'unhide' or similar one-word replies over more than a year to unlock it. It's a pretty typical artifact of the old forum's reply-to-unlock culture rather than any real discussion of the script itself.
Just press "v" to start spin like hell and press "v" again to stop spin.— Zeton
unhide— revaz
UNHIDE :(— epictroll
"THE ONE AND ONLY GOOD BHOP SCRIPT" - classic overhyped CS:S bhop script thread
A guy swears he's found the ultimate bunnyhop script — the replies immediately prove otherwise.
In the Scripting subforum, member Damian9000z posted a hyped-up bunnyhop autoscript for Counter-Strike: Source, hidden behind a spoiler tag with over-the-top claims that it was undetectable and better than manual bhopping. The thread quickly filled with the classic low-effort 'unhide'/'ty'/'show' replies typical of hidden-content threads, plus at least one user complaining it just made them jump uncontrollably. Damian9000z fired back defensively, insisting the problem was the user's own lack of bhop skill and timing, not the script. It's a small, dated snapshot of the CS:S scripting/cheat-adjacent culture of the forum, long on bravado and short on actual results.
This is THE BEST, nothing is better, stop looking you have succeeded on your mission in finding the best of the best.— Damian9000z
In game , it just makes me jump over and over. And i cant stop. Its uncontrolably jumping.. Thats stupid.— Bulle7
If you cant do it, find a cliff, and get high as fuck.— Damian9000z
CS:S 'change players names' prop script
A tiny CS:Source scripting trick that renamed anyone dumb enough to shoot a prop — and the thread that turned into a decade of 'unhide' begging.
Damian9000z posted a small Counter-Strike: Source scripting snippet that spawned a prop and renamed any player who shot it to a joke message, offering it up humbly ('no one really deserves credit, it's EXTREMELY easy to make'). The actual code was hidden behind a forum [hide] tag, so most of the thread's life became a long parade of members just posting 'unhide' or short thanks to unlock it. It's a snapshot of the Scripting subforum's low-key, utility-sharing culture rather than any major drama — just regulars cycling through over months to grab a fun little script.
This script will create a small wall and anyone who shoots it will have their name changed to 'I shot a bugged prop!'— Damian9000z
no one really deserves credit because it is EXTREMELY easy to make— Damian9000z
unhide— dslayer40
Wraith LiTe v1.2 — the Counter-Strike: Source config-script release thread
A CSS 'cheat' script released as a plain .cfg, a keylogger prank threat, and a 'so this is bannable, right?' Q&A for the ages.
TactiCs_n0skill posted a beta release of his 'Wraith LiTe' script pack for Counter-Strike: Source, listing a grab-bag of script-based tricks (anti-aim, auto-crouch/spin combos, colored props, no-smoke, a prop-removing wallhack, a panic key, and a speed toggle) hosted on a 4shared link with contact via email. The thread has the classic mid-2000s cheat-forum banter: fellow member Botoxx jokingly threatens a fake VirusTotal scan and jabs about hiding a keylogger in a .jpg, which TactiCs_n0skill brushes off with a deadpan threat of his own. Other members (qwerty54, jattforlife) ask the eternal questions of the scene — is it undetectable, does it need sv_cheats — while the OP teases an upcoming v1.3 with buy/buyspam scripts. Small, low-drama, very of-its-era thread capturing the script-kiddie config culture of the Source engine cheat scene circa late 2007.
untill the day I die, yes.— TactiCs_n0skill
send me it and ill kill u— TactiCs_n0skill
I cant really give your comp a virus with a .cfg— TactiCs_n0skill
How to Make an Autoexec.cfg (by Kimmi)
The old-school CSS scripting 101: Kimmi's autoexec.cfg tutorial that every scripter on the forum probably read once.
A short, no-frills tutorial posted by senior moderator Kimmi explaining where to place and how to save a Counter-Strike: Source autoexec.cfg file so custom scripts would load properly. It's a classic piece of early cheat/scripting-scene housekeeping content, the kind of basic groundwork post that every CS:S tweaker needed before diving into fancier binds and scripts. The thread was locked, as was typical for reference/guide posts meant to stand as a static resource rather than a discussion.
You need an autoexec.cfg to get the best use of your scripts.— Kimmi
CJ+LJ Script Request Thread
A guy asks for a crouch-jump script in 2008 — the thread limps on for a year until a mod nukes the leechers
stRunF11 opened a simple request in the Scripting subforum for a crouch-jump/long-jump script hitting specific distance targets. The thread went dormant for months, then attracted a slow trickle of low-post-count members who each posted a single word — 'unhide' — apparently trying to reveal hidden content rather than actually help. The running joke of members mistyping/misreading 'unhide' as 'unhinde' got a laugh from VIP member egaMi, and the thread was eventually shut down by banned-but-still-posting mod Spaz, who called out the leeching and locked it.
hi i rly need a cj and lj script:-/ the cj over 270~,and the lj over 255,some1 has one of theese?:)— stRunF11
hahahaah LOL @ unhinde ahaha— egaMi
There is nothing to unhide leeching faggots /closed— Spaz
No Flash by Q-bA11
One tiny script to kill flashbang blindness — and 70+ replies of 'unhide', 'thanks', and one legendary flashbang rant
A long-running Scripting subforum thread centered on a simple CS 1.6 script by Q-bA11 that removed the flashbang whiteout effect. By this fourth page the actual discussion had long since given way to classic forum ritual: dozens of low-effort 'unhide'/'thanks'/'lol' replies from members trying to reveal the hidden download content. The one genuine detour is Anexxion's double-posted rant about hating flashbangs in COD4's Shipment map, which briefly injects some personality into the spam. Uploader LoRd Ragealot pops in to manually re-upload the file after a hidden-content system error, a small glimpse of the site's backend housekeeping.
my dick just imploded when i saw all this 1 post spam, goddamn. and i fuckin HATE flashbang grenades, especially in shipment on COD4 when there are over 50 people— Anexxion
i love u man.. s2— Matheuzin
(I have to, so i can upload them on database, hidden content thing has an error atm :/ )— LoRd Ragealot
Perfect Bunny Hop Script (Fkn0wned)
A guy just wants a working bhop script — a year later, the thread's still getting gravedug for 'thx' and 'cool'
Member shadoninja opens the thread in April 2007 asking for a 'perfect' bunny hop script that keeps full speed jump after jump, complaining that every script he's found only works sometimes. Regulars like pyeman and ernest explain that a true scripted bhop isn't really possible since the client scripting language has no loop command, and that the smooth bhopping seen in cheats is hardcoded into hacks rather than done via script. The technical discussion wraps up quickly, but the thread lingers for over a year as low-effort bumps ('cool', 'thx', 'wow i never knew this') keep it alive until Ernie finally calls out the gravedigging in early 2008.
thats because there is no loop command the only way for a perfect bunnyhop is to learn how or to use hacks— pyeman
there are no b-hop scripts, cause there is no loop command... so... end of discussion, stop asking for b-hop— ernest
you fucking idiots, gravedigg— Ernie
RCON Password Hack Script by CioNide
A 2008 CS:Source exploit script that promised free rcon and admin — with wildly mixed results
In this Scripting subforum thread, member CioNide posted a script (credited to 'uselessx') that abused Source engine entity commands to try to seize rcon control and grant Mani Admin privileges on Counter-Strike: Source servers with sv_cheats enabled. The replies are classic era-appropriate chaos: some members reported it doing nothing, one said it crashed a server, others debated whether it needed sv_cheats or old eventscripts to function, and a rival 'old' version using ent_fire give got name-dropped too. It ends up less a working exploit and more a time capsule of low-effort script-kiddie tinkering, skepticism, and a couple of grateful newbies.
It doesnt.— -Darkness-
Bit of a bump, but I did this and it crashed the server lol! Said it was successful, but it crashed =\.— Noez
THANK YOU BRO!! YOUR THE BOMB MAN.— calvino196
Christ's CS Configs (07/21/07) — Scripting Thread, Page 11
An 11-page-long config thread that outlived half its own posters — page 11 of the saga.
This was the tail end of a long-running Counter-Strike 1.6 scripting thread on Fkn0wned/Gametration, centered on a user-made config pack by 'Christ' originally posted mid-2007 and later reworked from a previously private release. By the time this page was archived (early 2008), the thread had stretched to 11 pages, with new members still trickling in months later to comment, thank the OP, or just mark their presence. The visible content here is mostly late replies from lower-post-count members rather than the original config details.
StinkeR Multiscript Request Thread
One guy asked for a dead bunnyhop script link, and 58 replies later everyone was just saying 'thanks' to a broken download.
Rellik kicked off this thread in December 2006 hunting for a working copy of the 'StinkeR Multiscript' (a CS 1.6 script pack, sought mainly for its bunnyhop function) after the original download host expired. Forum regular Malware tracked down and hosted the file, spawning a long tail of members bumping the thread with quick 'thanks,' 'unhide,' and 'nice' replies well into 2007. The file link died and was re-uploaded multiple times over the thread's life, with Malware eventually promising (in the final post) to find and re-upload it again. It's a classic low-content 'gimme the download' thread that stayed alive for months purely on bump-replies.
Malware..... *Sniffs* Will you marry me?— Rellik
Sorry Relikk mate I'm against gay marriage don't you know? Check the debate section for more info— Malware
Links dead I'll try to find it again and re-upload later....— Malware
fuckin zblock
One-line gripe about zblock shutting down 'wait'-based scripts turns into a low-key debate about sniper scripts and bhop
A short, sleepy Scripting subforum thread where viper107 complains that zblock (an anti-cheat/script-blocking tool) flags any script using the 'wait' command. A year later a couple of newer members bump the thread asking what scripts actually need 'wait', with replies name-dropping fast sniper scripts, silent defuse, and bhop as the usual culprits. It's a small, unremarkable exchange typical of the CS 1.6/CS:S scripting scene on Fkn0wned, with some mild noob-shaming thrown in for flavor.
zblock blocks any scripts with wait in it— viper107
stfu fucking noob— VoLLtiii
fast sniper script; silent defuse— VoLLtiii
lj script/strafe script protections
A noob tries to write an LJ script, the server flags it instantly — and the thread turns into everyone begging for the goods.
A member called Fire_Axe posts about a homemade long-jump/strafe scripting attempt for what's clearly a CS 1.6-style bunnyhop/LJ server setup, hitting a server-side anti-cheat message blocking the leaderboard ('possible strafe/lj script'). Rather than solving the technical puzzle, the thread devolves into a string of newcomers over the following months just asking for the script itself, offering trades ('server access for the script'), or dropping their email begging for a copy. It's a classic small, sparsely-populated Scripting subforum thread that never actually gets resolved.
if it works, ill publish it so all the noobies stop asking for one— Fire_Axe
Can you give me that script :D i will give you a server without "no access to ljtop (possible strafe/lj script)" :D— ChodaBJ
I can give u 250+ script if u tell me that server— erkimees
CS 1.6 Bunnyhop/Longjump Script Request Shut Down After Patch
One member asked for a bunnyhop/longjump script, and got an instant 'nope, they patched that' instead.
A short-lived thread in the Scripting subforum where user Yunyun asked for a cj/lj (countjump/longjump) script for Counter-Strike 1.6. Crew member vermiLLion shut it down almost immediately, explaining that a CS 1.6 update had killed the cvars scripts relied on, leaving only legit play or hacks as options, and locked the topic. A quick, unremarkable exchange that captures the era's cat-and-mouse between game updates and script/cheat makers.
i really need this script someone got 1? :)— Yunyun
Due to the update for CS 1.6, you can no longer use the cvars that were used for making bunnyhop, long-jump, and count-jump scripts. The only thing that you can do now is learn how to do it legit or find hacks that provide these features. /closed— vermiLLion
long jump!, please
A noob asks for a longjump script, and 'Christ' shows up just to tell him to look around
A member named BuHC posts a quick request in the CS 1.6 Scripting subforum asking for a longjump script with specific jump distance parameters. The thread gets a mildly dismissive reply telling him to search the forum instead, and a brief cameo from a user called Christ prompts another member, Legit_Hacks, to ask if he's 'back' — a small nod to some past forum history or reputation. It's a tiny, unremarkable request thread, typical of the low-effort script-begging posts common on cheat/scripting boards of the era.
i need longjump script . Jumps ~235- 25.— BuHC
look around idiot.— Christ
christ is back?— Legit_Hacks
russian walk, need it
A noob asks for a 'russian walk' script and nobody's quite sure what he means
A brief, low-key thread in the CS 1.6 Scripting subforum where a new member (rushhour124) asked for a bind/script for something called the 'russian walk.' Other members chimed in confused about what the term even referred to, guessing it might be some kind of duck-run movement trick, before someone pointed the asker toward the Scripting board's existing resources. A minor, unremarkable exchange typical of the forum's script-request traffic.
would someone be able to post a bind/script for the russian script thanks— rushhour124
please enlighten me, what is russian walk?— noobboyy
I think he refering to like a duck run thing, or c...— Legit_Hacks
Script Request: Auto-Crouch on Shoot
A noob spotted a slick auto-crouch script in a multihack and just wanted a copy — no scripting skills required, apparently.
A brief, low-key thread in the Scripting subforum where user mankilaba asked the community for a script that automatically crouches the player upon firing, having seen it bundled in a multihack but not knowing its origin. The post is polite and a little eager, ending with a hopeful plea for someone to share it. No replies are preserved on this archived page, so whether anyone delivered the script is lost to time.
I found a useful script (for me) in a multihack but i didnt 'steal' it and now i dont know where to get it.— mankilaba
Pls post it if you have it!!!! :D— mankilaba